

This allows for new ways to interact with games, as well as for developers to maximize the hardware with techniques like foveated rendering. One final area the PSVR 2 pulls ahead is with the eye-tracking technology. They also incorporate touch detection, so that the system can detect and display more natural hand gestures than would be possible with normal button presses. The new Sense controllers, unlike the Move, are made for VR with haptic feedback, far superior tracking, and adaptive triggers. This also allows for a passthrough view, where you can see the world around you without having to remove the headset, which also comes with its own haptic feedback motors. Instead of using external camera tracking lights, the PSVR 2 has four built-in cameras for a far more accurate inside-out tracking system. The field of view has been slightly expanded to about 110 degrees, but the real improvements are in the tracking. The PSVR 2 uses the new PlayStation 5 hardware, which allows the OLED screen to output a massive 2000 x 2040 resolution per eye at a maximum 120Hz refresh rate. It uses the PlayStation camera for tracking via lights on the front of the headset and the Move controllers. It has a maximum refresh rate of 120Hz, with a field of view of about 100 degrees. The PSVR is powered by the PlayStation 4, and the headset itself comes with a 5.7- inch OLED display that can output up to a 960 x 1080 screen resolution per eye. You’ll now find them on the bottom of the headset instead.Dreams live support is ending - and that’s a big misstep for PlayStationĭeath Stranding 2: release date speculation, trailers, gameplay, and more Sony’s first-generation headset, meanwhile, doesn’t have this, and you’ll just find a little curved indent instead.Īnother way of telling: the first generation of PSVR headset had the volume controls on an in-line remote, which has been removed.

The model number is on there somewhere: CUH-ZVR1 for the original hardware, or CUH-ZVR2 for the second generation.īut most people don’t keep hardware boxes for obvious reasons, so how can you tell what version you’ve got without? The answer is to look for a triangular hole in a circle at the back, where the built-in headphones are stored when not in use. The easiest way of checking which PSVR you have is to look at the packaging. We’d go for the Mega Pack.) Which virtual reality headset do I have? (If you haven’t bought a Sony VR headset yet, they cost £299 from Amazon for the “Mega Pack” – or you can buy a Starter Pack with only one game for £259.99.

#Ps4 vr headset pro#
Version two is curved, and more like the PS4 Slim and Pro designs, while the original has a line splitting it down the middle. You can see the slight reduction in wires in the picture below, via Sony Japan.įinally, as you might also be able to spot from the picture above, the breakout box looks a bit different. The second generation headset also includes a set of headphones in the box, rather than needing you to plug in your own pair via an in-line remote, generally reducing clutter. To be clear, the headset itself still doesn’t support HDR, but it means you can enjoy HDR supported games on your PS4 without needing to swap out HDMI cables – something which can also lead to tedious flickering problems, as I discovered earlier. The main improvement is that the newer version – CUH-ZVR2 to its friends – supports high dynamic range (HDR) passthrough. There’s not a great deal of difference between the two versions of PlayStation Virtual Reality, and while the newer version is unquestionably better in terms of comfort and convenience, there’s no improvement to performance. What’s the difference between Sony PSVR versions?
#Ps4 vr headset how to#
The trouble is that they look almost identical, so which version of PSVR do you have? Here’s how to find out. There are two versions of the Sony PlayStation Virtual Reality (PSVR) headset, but the second-generation version slipped out with next to no fanfare in 2017.
